🗡Miguel Vidaure🛡
Senior Game Writer & Narrative Designer
Senior Game Writer & Narrative Designer
~About Me~
Currently Playing:
Clair Obscur: Expedition 33
Born and raised in SoCal, my lifelong dream of making games for a living began after graduating from UCSC in 2010 with a degree in Game Narratives and Design. Since then, I've built a full-time remote career weaving story and gameplay in compelling ways.
I'm especially drawn to fantasy worlds—The Legend of Zelda, The Lord of the Rings, and anything with fate-binding swords and artifacts—but I've worked on everything from dramatic interactive fiction and comedic mobile games to Wild West and Sci-fi projects.
Above all, I'm a gamer at heart. When I'm not writing for games, I'm playing them, studying design and story decisions, the impact of dialogue and player choices, and naturally getting lost in the journey.
I'm always looking for new challenges across the indie, AA, and AAA spaces. Let's forge our next unforgettable adventure... together!
Immersive Worldbuilding
Choice & Storytelling
Freedom & Movement
Bonds & Rivalries
Character-Driven Storytelling
Story Depth & Thematic Design
Story & Character Arcs
Environmental Storytelling
Epic Worldbuilding & Timeless Themes
Moral Complexity
Heroic Power Fantasy
Against All Odds, Follow Your Dreams
BT2 made NAVGTR's 2022 "Outstanding Game, Franchise Family" category.
This makes Cattle Country our first game at Castle Pixel to hit every major platform!
“Blessed are the legend-makers with their rhyme
of things not found within recorded time.”
-J. R. R. Tolkien