🗡Miguel Vidaure🛡
Senior Game Writer & Narrative Designer
Senior Game Writer & Narrative Designer
~About Me~
Holding physical copies of titles I helped make!
My dream of making games for a living began when I helped develop UC Santa Cruz's first commercial student game project in 2010. Since then, I've contributed to award-nominated indie titles and top-grossing mobile games enjoyed by millions, collaborating with teams around the world. My experience spans everything from localization to leading narrative design.
From comedy to sci-fi to Westerns, I've worked across a wide range of genres, though I'm drawn to fantasy worlds shaped by myth and adventure. My love of making people laugh also carries naturally into my writing. I owe my continued success to systems thinking (writing for gameplay, not just story), editorial precision (the "last line" of narrative quality), and championing player choice (making decisions matter).
When I'm not writing for games, I'm playing them, studying game design and narrative decisions while getting lost in the adventure.
Currently Playing:
The Blood of Dawnwalker • Pokémon FireRed Version • Gears of War: E-Day
Adventure & Heroism
Characters & Storytelling
Joy of Movement
Bonds & Rivalries
Character-Driven Storytelling
Story Depth & Thematic Design
Emotional Stakes
Environmental Storytelling
Player-Driven World-Telling
Exploration & Whimsy
Tension & Pacing
Immersion & Choice
Mechanical Depth & Fluidity
Character Relationships
Tone & Side Stories
Worldbuilding & Cooperation
Humor & Heart
Isolation & Atmosphere
Exploration & Resourcefulness
Secrets & Discovery
Epic Worldbuilding & Timeless Themes
Moral Complexity
Heroic Power Fantasy
Character-driven Worldbuilding
“Blessed are the legend-makers with their rhyme
of things not found within recorded time.”
J. R. R. Tolkien