🗡Miguel Vidaure🛡
Senior Game Writer & Narrative Designer
Senior Game Writer & Narrative Designer
~About Me~
Currently Playing:
Split Fiction
Wasteland 3
Born and raised in SoCal, my dreams of making games for a living began when I helped create UCSC's first commercial student game project. Since graduating with a degree in Game Narratives and Design, I've built a full-time remote career weaving story and gameplay in compelling ways alongside talented developers across the globe.
I've worked on everything from dramatic interactive fiction and comedic mobile games to Wild West and sci-fi projects. I'm especially drawn to fantasy worlds forged in myth, adventure, and heroism! Along with crafting immersive stories and characters, I attribute my success to championing player choice in every project.
Above all, I'm a gamer at heart! When I'm not writing for games, I'm playing them, studying design decisions and the impact of dialogue and player choice, and naturally getting lost in the journey.
Immersive Worldbuilding
Characters & Storytelling
Joy of Movement
Bonds & Rivalries
Character-Driven Storytelling
Story Depth & Thematic Design
Emotional Stakes
Environmental Storytelling
Player-Driven World-Telling
Humor & Whimsy
Tension & Pacing
Fluidity & Skill Mastery
Epic Worldbuilding & Timeless Themes
Moral Complexity
Heroic Power Fantasy
Character-driven Worldbuilding
BT2 made NAVGTR's 2022 "Outstanding Game, Franchise Family" category.
This makes Cattle Country our first game at Castle Pixel to hit every major platform!
“Blessed are the legend-makers with their rhyme
of things not found within recorded time.”
J. R. R. Tolkien
"It's always been my goal to pose interesting questions rather than convey a message."
Ken Levine