🗡Miguel Vidaure🛡
Senior Game Writer & Narrative Designer
Senior Game Writer & Narrative Designer
About Me
Currently Playing:
Clair Obscur: Expedition 33
Little Nightmares
Born and raised in SoCal, I've loved games my entire life and always knew that I wanted to make them for a living. My dream got off to a promising start after graduating from UCSC in 2010 with an individualized major in Game Narratives and Design, where I helped launch the school's first commercial student project.
Since then, I’ve built a full-time remote career blending storytelling and game design, consistently looking for compelling ways to weave narrative and gameplay together. By day, I help craft chart-topping mobile games with Magic Tavern. By knight, I make award-nominated indie titles as part of Castle Pixel, a 3-person team creating games inspired by our beloved classics.
My goal is to find new challenges in the AA and AAA spaces where I can use my honed narrative skills, passion for blending choice into stories, and perspective as a lifelong gamer at heart to help teams create their next memorable adventures.
Immersive Worldbuilding
Choice & Storytelling
Freedom & Movement
Bonds & Rivalries
Character-Driven Storytelling
Story Depth & Thematic Design
Story & Character Arcs
Environmental Storytelling
Epic Worldbuilding & Timeless Themes
Moral Complexity
Heroic Power Fantasy
Against All Odds, Follow Your Dreams
BT2 made NAVGTR's 2022 "Outstanding Game, Franchise Family" category.
This makes Cattle Country our first game at Castle Pixel to hit every major platform!
“Blessed are the legend-makers with their rhyme
of things not found within recorded time.”
-J. R. R. Tolkien