🗡Miguel Vidaure🛡
Senior Game Writer & Narrative Designer
Senior Game Writer & Narrative Designer
~Writing Samples~
Goal: Hook players into Abigail’s story through emotional writing, authentic voice, and meaningful choices while demonstrating the depth of character arcs and encouraging players to explore other NPCs’ story scenes.
As Lead Game Writer, I wrote and revised all narrative content for Cattle Country, including 66 story scenes across 22 unique NPCs.
Goal: Invest players emotionally, organically establish key gameplay pillars , and introduce the central themes of perseverance and community.
As Lead Game Writer, I wrote narrative letters voiced by Roger Clark (Arthur Morgan, Red Dead Redemption 2).
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Goal: Integrate narrative with gameplay by emotionally engaging players and reinforcing core mechanics (combat, death, progression) through story.
As Game Writer & Narrative Designer, I wrote the story, cutscenes, dialogue, and other narrative content.
~Older Samples~
I wrote and designed all narrative elements for Blossom Tales II.
Role: Writer & Narrative Designer
I designed 100+ choice-driven story rooms for Matchingon Mansion.
Role: Senior Writer & Narrative Designer
I wrote dialogue and scene descriptions for Matchington Mansion.
Role: Senior Writer & Narrative Designer