🗡Miguel Vidaure🛡
Senior Game Writer & Narrative Designer
Senior Game Writer & Narrative Designer
~Narrative Design & Writing Samples~
What this sample shows:
Distinct character voice and emotionally reactive dialogue
Dialogue that evolves through persistent player-driven state
Branching interactions tied to player progression and relationship milestones
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What this sample shows:
Character voice through narrated prose
Emotional tone-setting at game start
Narrative framing that introduces world and themes
What this sample shows:
Branching narrative tied to player progression
Character voice and emotionally reactive dialogue
System-driven and state-based NPC interactions
What this sample shows:
Long-form narrative task flow design across a 4-chapter, 145-task makeover
Escalating conflict built around family legacy, creative risk, and rival sabotage
Multi-character pacing across renovation tasks, cutscenes, social beats, and final payoff
Player-driven transformation tied to character growth, public validation, and community stakes
What this sample shows:
Relationship progression woven into renovation pacing
Slower, intimate pacing built around rest, creativity, and personal growth
Character-driven task flow design across a 3-chapter, 112-task makeover
Environmental storytelling that reveals personality, history, and emotional conflict
What this sample shows:
Large-scale live-game task flow design for a top-grossing title
Layered progression across build, social, investigation, and activity loops
Themed environmental transformation tied to story beats and player tasks
Multi-phase content structure with parallel goals, rewards, and spectacle moments
~Additional Samples~
Additional script samples showing cinematic writing, comedy, tutorial integration, and scene-to-gameplay transitions.
Cinematic intro script blending frame-story narration, sibling comedy, player choice, tutorial gameplay, and the inciting incident that launches the adventure.
Cinematic scene scripts blending frame-story narration, fantasy comedy, tutorial integration, and the quest setup for the original Blossom Tales adventure.
Gameplay-dialogue sample blending transformation tutorials, sibling banter, ability onboarding, player action, and action-adventure progression.
Collection of live service mobile game cinematic scenes focused on visual comedy, spectacle moments, character banter, and scene-to-gameplay transitions.